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Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1082665#msg1082665
« on: June 24, 2013, 10:21:03 pm »
BATTLES MAY COMMENCE!  Battles are concluded
You may post the results and decks in this thread.

Spoiler for Shantu vs. BYE:
Name:Terminacentaur
Style:Harbinger - Deflagration, Pandemonium, Thunderstorm, Chaos Seed
Strengths:Honey Charger: Choose one of your opponent's strengths.  It is disabled for this match.  May only be taken as a starting strength.
Weaknesses:Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).
Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
N/ABYE

Spoiler for taker vs. rob77dp:
Name:taker
Style:+ Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:- Slow: your deck must have at least 36 cards in it.
IGNORE: - Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.

 
--Barren Expanse--  :fire :time
Overview: The great city has closed it's gates, and is forcing you to battle to the death to gain entry.  If you don't, the desert will claim you.  Environmental Advantage: Pharoahs, Scarabs, Devonion Dragon, and Anubis may be upgraded  You may use shriekers (not graboids).  Environmental Disadvantage: Dehydration: If you lose two duels in a row, you lose the match (if not, it is still a best of 5).
Name:Frank the Tank
Style:Harbinger - Deflagration, Pandemonium, Thunderstorm, Chaos Seed
Strengths:Brave - If your opponent has access to more upgrades than you, you win after one less victory.
Weaknesses:Pious - You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
Mindless - You must not change your deck until you lose with it.


Spoiler for Jenkar vs. BYE:
(Jenkynator is invisible)
Name:Jenkynator
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Tough: You are defeated when you lose one additional duel.
Weaknesses: Weak: You must use 6 less upgraded cards in every deck.
Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
N/ABYE


Spoiler for kakerlake vs. 1world24:
Name:Roach
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Weaknesses:Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
Slow: your deck must have at least 36 cards in it.

 
--Arctic Arena-- :water :aether
Overview: frozen stairs and ice over collapsing buildings.  Portals connect the different places and extradimensionals beings have established themselves here.Environmental Advantage: Every deck with at least three Floodings may use up to six copies of one card from another element, even if it is not a Style card.Environmental Disadvantage: You must not use more than 4 shields and / or weapons TOTAL in any deck of a game (not a match) (i.e. 1 weapon and 3 shields is okay, 4 weapons and 4 shields is not).
Name:1world24
Style:Energy Adept
Strengths:+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:- Focused: You must have at least 10 copies of any combination of your Style Cards in every deck.(Canceling this using Flawless)
- Mindless: You must not change your deck until you lose with it.


Spoiler for mrpaper vs. BYE:
Name:mrpaper
Style:+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
- Stubborn: You can only switch between two different decks each round.
N/ABYE


Spoiler for Spielkind vs. Fippe94:
Name:Spielkind
Style:Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths: Brave: If your opponent has access to more upgrades than you, you win after one less victory.
Weaknesses: Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).

 
--Forsaken Cathedral--  :light  :death
Overview: This once holy place has been overrun by the very things it tried to hold at bay.  This is no longer the bastion to the gods it once was.  Environmental Advantage: If your creatures are used in a False God's deck, you may upgrade them. 
Spoiler for List of FG creatures:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4ve 4vf 4vh 4vm 500 52h 52i 52j 52k 52u 55l 55m 55o 55r 55u 568 58p 58q 58r 58u 590 591 5bt 5bu 5bv 5c0 5c1 5c8 5cg 5f1 5f2 5f3 5fa 5fc 5i5 5i6 5ib 5id 5ie 5if 5l9 5la 5lb 5le 5ll 5oj 5rh 5ri 5rm 5rn 5rs 5um 5un 5ut 5v0 61s 61v 620 8pu
  Environmental Disadvantage: Worship: You must have a relic in your deck for every 3 upgraded cards gained from the environmental advantage.  (For example, if you use 6 upgraded shriekers, then you must use 2 relics.  However, you may use ability upgrades on these cards without incurring the penalty).
Name:Fippe94
Style:Assassin
Strengths:+ Mighty: You may use up to three extra upgraded cards in your decks.
Weaknesses:- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).


Spoiler for Odii Odsen vs. BYE:
Name:Odii Odsen
Style:Berserker
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.
N/ABYE


Spoiler for Dragoon vs. DANIEELA:
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Weaknesses:Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.

 
--Chronos' Palace--  :light :time
Overview: the Palace of the God of Time Chronos, who punishes those who don't pay the due respect.Environmental Advantage: Ghost of the Past, Archangel and Electrum Hourglass may be used upped.Environmental Disadvantage: If you don't have at least one third of your deck composed by Light cards, you may not use any upgraded card except for those granted by the Environmental Advantage.
Name:DANIEELA
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:+ Tough: You are defeated when you lose one additional duel.
Weaknesses:- Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
- Weak: You must use 6 less upgraded cards in every deck.


Spoiler for Calindu vs. BYE:
Name:Calindu
Style:Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
Strengths: Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
Weaknesses:Unfocused: You may only use 3 copies of any style card used in your deck.
Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
N/ABYE


Spoiler for Marsu vs. Regyptic:
Name:Non-Reacting Slacker
Style:Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
Strengths:Arena Veteran: Choose an element.  Whenever you play in an arena that uses that element, you may use 6 upgraded cards.  (This works for final arena as well) Earth
Weaknesses:Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
 Lazy: Strengths gained from victories are postponed until only two gladiators remain.

 
--Stormy Ship--  :air :water
Overview: A sea battle is about to commence as all looks calm, but the waves suddenly start to pick up power.  A storm is coming.  Environmental Advantage: If all of your creatures are airborne, ignore the disadvantage.  Environmental Disadvantage: Seasickness: You may not use any creature with an ability, unless it is a water creature.
Name:Regyptic
Style:Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
Strengths:Tough: You are defeated when you lose one additional duel.
Weaknesses:Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).
Mindless: You must not change your deck until you lose with it.


Spoiler for Annamall vs. BYE:
Name:AnnaMall
Style:Planar Being - Dimensional Shield, Immortal, Seraph, Morning Star
Strengths:Adaptable: You may ignore one of each Arena's Environmental Effects.
Weaknesses: Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
 Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.
N/ABYE


Spoiler for ji412jo vs. Blaze:
Name:Blue Chainsaw
Style:+ Winged Fighter - Wings, Blessing, Pegasus, Sky Blitz
Strengths:+ Copycat: Choose one style card from your last round's opponent.  All decks used this round must use at least one copy of that card.  This may only be taken as a starting Strength.
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.

 
--Floating Heart--  :air :entropy
Overview: A core of highly energetic plasma is confined on a floating island. It is said that the core is the heart of a dying god.Environmental Advantage: If your deck contains 6 Novas or Supernovas, you may use 4 cards from any element, even if they are not Style cards. The cards must be different from each other, and from different elements.Environmental Disadvantage: You may not use more than four copies of the same Style Card in any of your decks, except for Entropy and Air Style Cards.
Name:Raguel, angel of vengeance
Style:Winged Fighter
Strengths:Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
Weaknesses:Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards. Focused: You must have at least 10 copies of any combination of your Style Cards in every deck.


Spoiler for majofa vs. BYE:
Name:majofa
Style:Golden Templar
Strengths:Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
Weaknesses:Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
Mindless: You must not change your deck until you lose with it.
N/ABYE


Spoiler for Zso_Zso vs. Blacksmith:
Name:Zso_Zso
Style:Golden Templar - Eternity, Crusader, Reflective Shield, Silence
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.

 
--Lunar Mausoleum-- :death :gravity
Overview: The Mausoleum is illuminated only occasionally by the lunar light; spirits of dead people rest here and grant their counsel to those who can listen. Gravity is enhanced here, and faster creatures are slowed considerably.Environmental Advantage: If your deck contains at least 4 Soul Catchers, you may use up to six copies of a single upped spell of your choice in your decks, even if it is normally not allowed.Environmental Disadvantage: You may not use any creature whose cost is 3 or less.
**
Name:Blacksmith
Style:+ Knife Specialist - Discord, Vampire Stiletto, Enchant Artifact, Dagger
Strengths:+ Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Weaknesses: Unfocused: You may only use 3 copies of any style card used in your deck. and - Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.


Spoiler for Onizuka vs. BYE:
Name:Onizuka
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Honey Charger: Choose one of your opponent's strengths.  It is disabled for this match.  May only be taken as a starting strength.  Send at the end of the previous round.  (Send round 3 ban at end of round 2)
Weaknesses:- Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
- Weak: You must use 6 less upgraded cards in every deck.
N/ABYE


Spoiler for Vagman13 vs. Nensuru:
Name:Magus da Vag
Style:Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
Strengths: Tough: You are defeated when you lose one additional duel.
Weaknesses:Weak: You must use 6 less upgraded cards in every deck.
Stubborn: You can only switch between two different decks each round.

 
--Lightless Pit--  :darkness  :earth
Overview: A perfectly rectangular hole in the ground.  Not too deep, but no light seems to reach to the bottom.  Fighting will be close quarters, and the spectators often throw down anything they can find.  Environmental Advantage:  Scavenger: You may use 6 weapons of any type (even if not style cards, or arena elements) in addition to weapons you would have been able to use normally.  Environmental Disadvantage: Cramped: You may not use any creature with more than 5 base hp. You may use creatures with 5 base HP.
Name:nensuru
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:Merciless: Elemental Mastery wins count as two wins.
Weaknesses:Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
Weak: You must use 6 less upgraded cards in every deck.

Remember, you must send me a pm with the strength you wish to have for next round (awarded for winning this round's battles).  If you have a buy, you may still send in a strength.  If you fail to do this by the time this timer ends, you will not receive a strength.
Spoiler for Inspirational Image:
« Last Edit: June 28, 2013, 08:10:54 pm by Laxadarap »
My signature is too messy to read >.<

Offline vagman13

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083064#msg1083064
« Reply #1 on: June 26, 2013, 01:44:03 pm »
Vagman13 3 - 2 Nensuru

I have to congratulate nensure for good sportmanship and being a great player and deckbuilder.Games were intense.

Deck 1 :
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 58v 591 591 591 591 591 591 593 593 593 596 596 596 596 5aa 5aa 5aa 5aa 5aa 8pl

Game 1 won,game 4 loss

Deck 2 :

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5up 5up 5up 5up 61q 61q 61q 61q 61q 61q 8pu


Game 2 loss,game 3 Win
,game 5 Win



Alright ,check decks now to see if I did any stupid things and ought to have lost :)

Ps : I will now have nightmares,haven't seen so many eartquakes,graboids/shriekers in a looong time.
« Last Edit: June 26, 2013, 01:45:42 pm by vagman13 »

Offline nensuru

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083067#msg1083067
« Reply #2 on: June 26, 2013, 01:56:55 pm »
good games and a well deserved win for vagman

vagman13 - 3
nensuru - 2

game 1 - lost
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 58o 58o 58o 58v 590 590 590 590 590 590 591 591 591 591 591 5aa 5aa 5aa 5aa 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pm

game 2 - won
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 58o 58o 58o 58v 590 590 590 590 590 590 591 591 591 591 591 5aa 5aa 5aa 5aa 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pm

game 3 - lost
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4vl 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 8pj

game 4 - won
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 58o 58o 58o 58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 58u 58v 590 590 590 590 590 590 591 591 591 591 591 595 8ps

game 5 - lost
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 58o 58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 58u 594 594 594 594 594 594 595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 8pm

if only he had forgot my strength i could have won this match in game 4


Offline vagman13

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083070#msg1083070
« Reply #3 on: June 26, 2013, 02:01:44 pm »

if only he had forgot my strength i could have won this match in game 4

Just to make things clear,I managed to get a pulvy out just one turn before losing,breaking EM and double loss because of his strength.

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083072#msg1083072
« Reply #4 on: June 26, 2013, 02:08:30 pm »
Double post because important: Since this came to my attention with DANIEELA vs. Dragoon.  Any negative ups count as upgrades for your opponent: so in this scenario, if Danieela can use -6 upgraded cards, and Dragoon can use -2, it is treated as DANIEELA using 2 ups, and Dragoon using 6, NOT DANIEELA using 0 and Dragoon using 4.

Offline vagman13

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083073#msg1083073
« Reply #5 on: June 26, 2013, 02:11:30 pm »
and that means I could have used 6 ups and nensuru also 6 ups ? Or we should both stay at 0 ?

Offline Dragoon

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083074#msg1083074
« Reply #6 on: June 26, 2013, 02:24:05 pm »
If I understand right, you both could have used 6 ups.

Offline Spielkind

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083091#msg1083091
« Reply #7 on: June 26, 2013, 04:05:00 pm »
hmm... those rule looks strange... but ggs vag, gratz for winning with 2 decks!
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Offline LaxadarapTopic starter

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083110#msg1083110
« Reply #8 on: June 26, 2013, 05:17:19 pm »
and that means I could have used 6 ups and nensuru also 6 ups ? Or we should both stay at 0 ?

Yes, whoever, technically there were no illegal decks, as you guys both just used less ups than you were allowed.  Result stands.
My signature is too messy to read >.<

Offline Zso_Zso

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083296#msg1083296
« Reply #9 on: June 27, 2013, 09:44:31 pm »
Zso_Zso 3 - 2 Blacksmith

Deck for first 3 games:
Spoiler for Hidden:
Hover over cards for details, click for permalink
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52q 52q 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 718 718 718 718 718 8pk

First 2 wins, second one against disco-hall which I was most afraid of, but barely managed to pull off a last-turn win.
Third game I lost (was very close again, 4hp I think), so it was time to change the deck...

Illegal Deck for last 4th game:
Spoiler for Hidden:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55s 55s 561 561 576 576 576 576 576 576 576 745 745 745 745 745 8pl

RNG helped me out on this one, I had a good draw, while Blacksmith a pretty bad one.

I derped, I was not allowed to use ups in this game, my strength have run out. (3rd game was still legal, because of Mindless weakness). So this counts as a Loss.

Last game deck:
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 542 8pk

RNG was still on my side with Discord hiding deep enough for me to win.


Good Games, friend!
« Last Edit: June 28, 2013, 06:15:30 pm by Zso_Zso »
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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083297#msg1083297
« Reply #10 on: June 27, 2013, 09:47:05 pm »
BYE 3 - 0 majofa
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Offline Blacksmith

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Re: Colosseum II - Round 1 https://elementscommunity.org/forum/index.php?topic=50061.msg1083299#msg1083299
« Reply #11 on: June 27, 2013, 10:00:52 pm »
Good games Zso well played.

Game1
Started of with this. His deck was faster mainly cause monumentum.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52l 52l 52o 52o 52o 52o 52q 52q 55q 55q 55q 55q 55q 55q 8pl


Game2
Tried this deck once. Lost by a turn. Both got ok draws so it was fair.
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Deck import code : [Select]
4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 562 562 562 562 562 562 568 568 568 8pj


Game3 Game 4
Went with this deck and won but close call. Tried it again afterwards got a 5 pillar draw with 2 discos, Zso won fairly easy.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52l 52l 52o 52o 52o 52o 534 8pj


Game 5
Suddenly Zso realises he used 3 to many upps in last deck. So rm it was, however I drew disco to late, gg's.
Hover over cards for details, click for permalink
Deck import code : [Select]
[deck]4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 562 562 562 562 562 562 568 568 568 8pj

[/deck]

Well played friend Zso.
« Last Edit: June 27, 2013, 10:13:55 pm by Blacksmith »
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